Friday, February 21, 2020
PR individual presentation(Case study) Speech or Presentation
PR individual (Case study) - Speech or Presentation Example For this reason, it should be rooted in the reality and connect with citizen as well as the world. A strong country brand helps to boost exports, tourism, foreign direct invest and public diplomacy. A good example is Rwanda, and the genocide was extremely damaging to the countryââ¬â¢s image at international and regional levels. After the country had gained economic stability, branding was essential in order to clear the country image. As a result, the economy growth was 129% while tourism increased by 183%. As the brand drive economy, a strong country brand is paramount because they complement each other. Developing strong country brands requires commitment of all the stakeholders in the country. Branding is not just about having good infrastructure to attract foreign investors and tourist. It is creating a high spirit that runs through the people because they are the face of the brand. Globalization has resulted to stiff competition among the country brand; therefore, it is vital for countries to continue shaping and reshaping their identities in order to remain competitive. We should understand reasons a state is chosen over the other for tourism or foreign direct investments. The same strategy a consumer uses to select a product brand, a country brand is subjected. Just like how users choose their favorite toothpaste or banks, country brands are analyzed using the same
Wednesday, February 5, 2020
Summary of an article Essay Example | Topics and Well Written Essays - 250 words - 6
Summary of an article - Essay Example This transfer mechanism is important to the researchers due to the fact that understanding transfer will help to answer several pertinent questions. The first of these relate to whether violent video games have the implied drawback of encouraging violence. Similarly, by studying transference models, the researcher can determine if flight simulation helps develop cockpit skills in pilots. In essence, the level of transference of specific skill sets that are supposedly ââ¬Å"taughtâ⬠in various video games will be helpful understanding the net positive or net negative relationships that may or may not exist. The analysis found, not surprisingly, that the same concepts of collaboration, interaction, tactile learning, exploratory interest, and individuality as they relate to the game playing experience. Whereas many individuals are prone to view the video game as a total escape mechanism, the researchers were able to convincingly prove that it is and has been used as a means to foster intra human communication via linked players or via those that interact with the process while in the room yet not playing the game themselves. Furthermore, the level of bonding and exploration that occurred while the researchers were conducting their study helped them to make a direct link between the children that were involved in the process and the traditional understanding of the word ââ¬Å"playâ⬠. Likewise, there was not the clear break between in game and in world realities as the researchers at first expected; rather, both realities incorporated unique elements of one another to create a combined effect that could neither be turned on or turned off once the game was complete. As one might expect, the levels of meaning and interaction levels of transference that exist are therefore dependent upon the individual
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